Wednesday, March 20, 2013

The Everything RPG Campaign Changes and Previews

Fantasy Campaign You awake in a field with no knowledge of how you got to where you are. You were ripped out of time. Looking around it becomes immediately apparent that you are in a different time. A small dirt road leads into a medieval village. A few people walk with carts drawn by horses. As the sun lets you know that the day will be ending, it seems like the village is the only place you can go.  Sci Fi Campaign You awake in a pile of debris with these few other people with no idea who you are or what you were doing. The sky is a deep orange as the sun begins to climb over the skyscrapers that make up all you can see. The wreckage of the spaceship is everywhere in the yard of some factory. Fragments of memory show all of you in the spaceship, warning sirens and flashing lights going off as the vessel wrenches through the sky. As you look around it seams unbelievable that you could have all survived.  In the distance you can see other ships quickly approaching with flashing lights. Things may change slightly, but I now have it pretty much set.

Saturday, March 9, 2013

Open Invite To Creativity

If you are reading this you will have seen a recent increase in posts. As I continue to develop my games and ideas I want to lay them out openly here for others to see and become a part of the creation process. The Everything RPG has been my passion project for a couple of years now. I made the conscious choice to start following my ideas. I always loved role playing games, but wished that getting just one book could allow you to play anything you wanted. A game that could do all that without being too rule heavy was and nearly is impossible to find. I have many other ideas that will come in time. Thank you Jeff

Friday, March 8, 2013

The Everything RPG Attack Formula Preview

Attack Formula The attack formula goes: (attack die) + (weapon die) which equals the total attack. If the total attack meets or beats the opponent's (Evade die) + (Defense), the attack was successful and the opponent loses 1 Life. If the total attack was not enough to meet or beat the (Evade die) + (Defense) then no Life is lost. If the total attack is ever twice the target's Defense or more they lose 2 Life.

Wednesday, March 6, 2013

The Everything RPG Fantasy Campaign Preview

Fantasy Campaign Welcome to the world of Thera, where medieval kingdoms try to maintain peace between each other. But as new kings take the thrones, the search for power sometimes causes disruptions between young kings. Magic is known in Thera, but is seldom used as it is seen as a divine gift and not to be taken lightly. Beasts of legend populate this world outside of civilized areas and do not take kindly to trespassers. You make a stop in the small town of Looma for some relaxation. 

Tuesday, March 5, 2013

The Everything RPG at Who's Yer Con!

Go to www.whosyergamers.org/ and sign up to play a fantasy campaign from The Everything RPG!

The Everything RPG. Skills Preview

Acrobat - Climbing and jumping. Appraiser - Appraising value. Opposed by Con-artist and Tradesmen. Athlete - Strength and stamina. Running and swimming. Charmer - Charming. Opposed by Intimidator. Con-artist - Bluffing and forgery. Opposed by Appraiser, Intimidator and Scholar. Driver - Driving. Land vehicles. Fighter - Melee attacks. Gambler - Luck. Reroll a result but remove the largest die and replace with Gambler die. Hunter - Tracking. Opposed by Stalker. Intimidator - Bully. Opposed by Leader. Investigator - Finding information. Opposed by Con-artist. Leader - Commanding. Roll against 2x Life to command. Lookout - Watching and listening. Opposed by Stalker. Mechanic - Repairing. Marksman - Range attacks. Medic - Healing Navigator - Finding directions Negotiator - Bargaining. Opposed by Charmer and Intimidator Pilot - Piloting. Aircraft. Sailor - Sailing. Water vessels. Scholar - Wisdom and knowledge. Sorcerer - Energy. Used on Powers. Stalker - Hiding and sneaking. Opposed by Hunter and Lookout. Survivalist - Making it with what you have and taming the wild. Technician - Technology. Thief - Stealing. Opposed by Lookout. Tradesmen - Crafting. Opposed by Appraiser.