Saturday, May 25, 2013

The Everything Game System at GenCon

I have applied for six events this year at GenCon. I have two separate campaigns covering two different genres and ten or so premade characters spanning a wide variety of tastes. What does that mean? There is going to be something for everyone. I will post details as soon as have them with links to sign up and play. If anyone has a character type they would like to see, let me know and I can change them up to include requested ones. So far Predator, Terminator and Wolverine inspired characters appear with some more mundane character types, like a pirate, soldier, gunslinger, barbarian and shaman. More to come very very soon... Jeff

Saturday, May 4, 2013

The Everything Game System Actions

Originally I had characters spending actions to perform actions, this didn't really make sense and the wording was poor. Now actions cost a number of stress and your character is allowed 4 stress. This makes the strike action make much more sense. Strike: 1/N/MIGHT v BLOCK/1 ACTIONS A turn gives each character a chance to perform actions. Actions allow a character to do things like movements, attacks or perform Skills. Actions can be done in any order. Actions cost a number of stress. Characters are allowed four stress in a turn. Quite a few actions require more than one stress to be spent.