Thursday, June 13, 2013
Simple Character Creation
A great part about my game system is the ease in which a character is created. There is a guide to walk you through the creation process, but as you can see it is pretty simple.
Example: An average human has a 2 in each of the seven Abilities. A new player chooses two Abilities to have 4s and three Abilities to have 3s. The player is making an armored fighter, so their character now looks like this.
Fighter
MIGHT: 4
BLOCK: 4
BLAST: 1
MOVE: 3
MIND: 2
SOUL: 3
LIFE: 4
The player also chooses to lower the BLAST Ability to raise his LIFE Ability.
Sunday, June 2, 2013
Beware The Hydra, The Everything Game System
A little preview of a monster in The Everything Game System.
You might run into this guy if you play one of my starter campaigns. He is pretty nasty, but an avoidable encounter if you go your own way.
Hydra
MIGHT: 4
BLOCK: 3
BLAST: 1
MOVE: 2
MIND: 1
SOUL: 1
LIFE: 4
Skills: Flurry, Reach/Stretch, Hunter, Regeneration, Poisoned Strike
Flurry allows for multiple attacks
Reach/Stretch increases the close combat range
Hunter is a common skill for animals, like senses
Regeneration heals back life each turn
Poisoned Strike will cause damage next turn if the attack was a success
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