Wednesday, August 14, 2013

GenCon Events, The Everything Game System

Thursday, June 13, 2013

Simple Character Creation

A great part about my game system is the ease in which a character is created. There is a guide to walk you through the creation process, but as you can see it is pretty simple. Example: An average human has a 2 in each of the seven Abilities. A new player chooses two Abilities to have 4s and three Abilities to have 3s. The player is making an armored fighter, so their character now looks like this. Fighter MIGHT: 4 BLOCK: 4 BLAST: 1 MOVE: 3 MIND: 2  SOUL: 3 LIFE: 4 The player also chooses to lower the BLAST Ability to raise his LIFE Ability.

Sunday, June 2, 2013

Beware The Hydra, The Everything Game System

A little preview of a monster in The Everything Game System. You might run into this guy if you play one of my starter campaigns. He is pretty nasty, but an avoidable encounter if you go your own way. Hydra MIGHT: 4 BLOCK: 3 BLAST: 1 MOVE: 2 MIND: 1 SOUL: 1 LIFE: 4 Skills: Flurry, Reach/Stretch, Hunter, Regeneration, Poisoned Strike Flurry allows for multiple attacks Reach/Stretch increases the close combat range Hunter is a common skill for animals, like senses Regeneration heals back life each turn Poisoned Strike will cause damage next turn if the attack was a success

Saturday, May 25, 2013

The Everything Game System at GenCon

I have applied for six events this year at GenCon. I have two separate campaigns covering two different genres and ten or so premade characters spanning a wide variety of tastes. What does that mean? There is going to be something for everyone. I will post details as soon as have them with links to sign up and play. If anyone has a character type they would like to see, let me know and I can change them up to include requested ones. So far Predator, Terminator and Wolverine inspired characters appear with some more mundane character types, like a pirate, soldier, gunslinger, barbarian and shaman. More to come very very soon... Jeff

Saturday, May 4, 2013

The Everything Game System Actions

Originally I had characters spending actions to perform actions, this didn't really make sense and the wording was poor. Now actions cost a number of stress and your character is allowed 4 stress. This makes the strike action make much more sense. Strike: 1/N/MIGHT v BLOCK/1 ACTIONS A turn gives each character a chance to perform actions. Actions allow a character to do things like movements, attacks or perform Skills. Actions can be done in any order. Actions cost a number of stress. Characters are allowed four stress in a turn. Quite a few actions require more than one stress to be spent.

Thursday, April 18, 2013

A Simple Attack

The simplest attack is Strike. Strike is a close combat attack like a punch or kick. Strike lists how many actions it requires, then the range. In this case the "N" stands for Near, Near is anything close. Then it lists the abilities that get compared, with each side rolling a six sided die to add some chance. Lastly if the attack was a success the Effect is listed, in this case a "1" is 1 damage. Strike: 1/N/MIGHT v BLOCK/1 Cop Zombie MIGHT 2 BLOCK 3 Rolls 5 Rolls 3 7 Vs 6 Zombie takes 1 damage.

Changes In My Game

I had a good system and maybe someday I will explore it, but for the game to be called The Everything RPG and The Everything Battles I was going to have to make great. I had been using a die incremental system where as the skill gets better you increase the die you roll with that skill. But after going through all my notes on The Everything Battles things just didn't fit. I had made two systems. So I went way back with my game and played with my early 2010 notes on strength vs defense and shoot vs move. I took everything I had learned from the RPG project and added it to the miniatures game I thought up back then. The catalyst for all this was lost data. Turns out my notepad erased my last month's work and I had to use an older save. So it got me really reading and understanding what I had made. It was just so far away from my original idea that I just thought had to go back and look. The game I played at GenCon last year was much closer to my original idea and I think I had just gotten away from it. The core of the idea was simple. I wanted anyone to be able to play this game, and for it to just use a standard six sided die. So since things have changed so much I thought a altered name was appropriate; THE EVERYTHING GAME SYSTEM. With The Everything Game System you can play an RPG or a miniatures game, or both. I had moved away from ability scores and went with a pure skill system. But I brought back the abilities and changed the traits and powers to just Specials. I divided up the Specials into tiers and gave starting characters 3 tiers worth of specials to buy. I am very happy with this change as it emphasizes that my original idea was really great. Look forward to much easier character creation even with spells and other crazy powers. More soon... Jeff

Thursday, April 4, 2013

The Everything Battles

You may or may not have seen me talk about The Everything Battles before. It is a miniatures game system that allows any miniatures to play together. Grab those Warhammer minis you didn't finish painting a few Heroclix and a cool little robot figure you got from a vending machine cause very soon you will be able to play anything with anything. Here is a early breakdown of the stats that each unit will have. The Everything Battles Covert: hiding, picking locks, sneaking, stealing, stealth Defense: armor, toughness Moral: importance, leadership  Range: blasts, shooting Speed: dodging, moving,  Strength: brawling, lifting, throwing Support: buffing, healing, manipulating Life: health

Wednesday, March 20, 2013

The Everything RPG Campaign Changes and Previews

Fantasy Campaign You awake in a field with no knowledge of how you got to where you are. You were ripped out of time. Looking around it becomes immediately apparent that you are in a different time. A small dirt road leads into a medieval village. A few people walk with carts drawn by horses. As the sun lets you know that the day will be ending, it seems like the village is the only place you can go.  Sci Fi Campaign You awake in a pile of debris with these few other people with no idea who you are or what you were doing. The sky is a deep orange as the sun begins to climb over the skyscrapers that make up all you can see. The wreckage of the spaceship is everywhere in the yard of some factory. Fragments of memory show all of you in the spaceship, warning sirens and flashing lights going off as the vessel wrenches through the sky. As you look around it seams unbelievable that you could have all survived.  In the distance you can see other ships quickly approaching with flashing lights. Things may change slightly, but I now have it pretty much set.

Saturday, March 9, 2013

Open Invite To Creativity

If you are reading this you will have seen a recent increase in posts. As I continue to develop my games and ideas I want to lay them out openly here for others to see and become a part of the creation process. The Everything RPG has been my passion project for a couple of years now. I made the conscious choice to start following my ideas. I always loved role playing games, but wished that getting just one book could allow you to play anything you wanted. A game that could do all that without being too rule heavy was and nearly is impossible to find. I have many other ideas that will come in time. Thank you Jeff

Friday, March 8, 2013

The Everything RPG Attack Formula Preview

Attack Formula The attack formula goes: (attack die) + (weapon die) which equals the total attack. If the total attack meets or beats the opponent's (Evade die) + (Defense), the attack was successful and the opponent loses 1 Life. If the total attack was not enough to meet or beat the (Evade die) + (Defense) then no Life is lost. If the total attack is ever twice the target's Defense or more they lose 2 Life.

Wednesday, March 6, 2013

The Everything RPG Fantasy Campaign Preview

Fantasy Campaign Welcome to the world of Thera, where medieval kingdoms try to maintain peace between each other. But as new kings take the thrones, the search for power sometimes causes disruptions between young kings. Magic is known in Thera, but is seldom used as it is seen as a divine gift and not to be taken lightly. Beasts of legend populate this world outside of civilized areas and do not take kindly to trespassers. You make a stop in the small town of Looma for some relaxation. 

Tuesday, March 5, 2013

The Everything RPG at Who's Yer Con!

Go to www.whosyergamers.org/ and sign up to play a fantasy campaign from The Everything RPG!

The Everything RPG. Skills Preview

Acrobat - Climbing and jumping. Appraiser - Appraising value. Opposed by Con-artist and Tradesmen. Athlete - Strength and stamina. Running and swimming. Charmer - Charming. Opposed by Intimidator. Con-artist - Bluffing and forgery. Opposed by Appraiser, Intimidator and Scholar. Driver - Driving. Land vehicles. Fighter - Melee attacks. Gambler - Luck. Reroll a result but remove the largest die and replace with Gambler die. Hunter - Tracking. Opposed by Stalker. Intimidator - Bully. Opposed by Leader. Investigator - Finding information. Opposed by Con-artist. Leader - Commanding. Roll against 2x Life to command. Lookout - Watching and listening. Opposed by Stalker. Mechanic - Repairing. Marksman - Range attacks. Medic - Healing Navigator - Finding directions Negotiator - Bargaining. Opposed by Charmer and Intimidator Pilot - Piloting. Aircraft. Sailor - Sailing. Water vessels. Scholar - Wisdom and knowledge. Sorcerer - Energy. Used on Powers. Stalker - Hiding and sneaking. Opposed by Hunter and Lookout. Survivalist - Making it with what you have and taming the wild. Technician - Technology. Thief - Stealing. Opposed by Lookout. Tradesmen - Crafting. Opposed by Appraiser.