Thursday, April 18, 2013

Changes In My Game

I had a good system and maybe someday I will explore it, but for the game to be called The Everything RPG and The Everything Battles I was going to have to make great. I had been using a die incremental system where as the skill gets better you increase the die you roll with that skill. But after going through all my notes on The Everything Battles things just didn't fit. I had made two systems. So I went way back with my game and played with my early 2010 notes on strength vs defense and shoot vs move. I took everything I had learned from the RPG project and added it to the miniatures game I thought up back then. The catalyst for all this was lost data. Turns out my notepad erased my last month's work and I had to use an older save. So it got me really reading and understanding what I had made. It was just so far away from my original idea that I just thought had to go back and look. The game I played at GenCon last year was much closer to my original idea and I think I had just gotten away from it. The core of the idea was simple. I wanted anyone to be able to play this game, and for it to just use a standard six sided die. So since things have changed so much I thought a altered name was appropriate; THE EVERYTHING GAME SYSTEM. With The Everything Game System you can play an RPG or a miniatures game, or both. I had moved away from ability scores and went with a pure skill system. But I brought back the abilities and changed the traits and powers to just Specials. I divided up the Specials into tiers and gave starting characters 3 tiers worth of specials to buy. I am very happy with this change as it emphasizes that my original idea was really great. Look forward to much easier character creation even with spells and other crazy powers. More soon... Jeff

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